Literature Review 5
Interactive Multimedia: An Alternative Context for Studying Works of Art by Nancy F. Cason
The objective of the research essay by the researcher is to analyse and evaluate the interactive technology influences and affect the user experience at such events.
Learners can access information about the ability of interactive media creating great learning experience and memories which can use for critical analysis.
Interactive media as a media to enhance learning experience is always topic that been in discussed. Because of the experience that are provide from interactive media are much more stronger and memorable. Company and events are starting to place in interactive technology to enhance the experience of user while they are participating in an event.
Kearsley mention in Hypermedia in higher education that Interactive multimedia is being widely explored in colleges and universities across the country and is touted as "highly effective in terms of learning outcomes and student satisfaction" (1992, p. 107). With the variable sources/ kinds of interactive media, the effect and experience that student adapt is much more easier. Learning, instruction, and hypermedia. Journal of Educational Multimedia and Hypermedia, a vast number of artworks can be studied in interdisciplinary contexts enhanced by the simultaneous use of audio, text, animation, full-range color, full-motion video, and graphics. But more important for learning, Interactive Multimedia systems eliminate the linear or hierarchical sequencing of traditional text, permitting students to access and associate information in any order desired (Nelson
& Palumbo, 1992). Another reason for its acceptance is that Interactive Media programs are designed to work the way people think. The literature is full of parallels between the representational architecture of IM programs and human memory (Borsook & Higginbotham-Wheat, 1992; Jones, 1990; Nelson & Palumbo, 1992). The technology is designed based user behaviour and provide better user interaction and experience. With the abilities of interactive media, different of experience is able create base on the audience or the information that are targeted. Interactive Multimedia programs can be of special benefit to learners facing complex or unfamiliar experiences, as is often the case in studying works of art, by suggesting ways in which new information can be associated with existing knowledge (Anderson, 1988).
Interactive Media take big section in new media art, for example like the some if LEDs performance in China Beijing Olympics, although the interactive medium were used as a tool but the interaction that are create between the performer and the technology were drop in the category of performing art. Dunn (1996), for example, advocates Interactive Multimedia not only as an instrument for research, curriculum development, and assessment, but also as a tool for creating art. Gregory (1995) asserts that IM has the potential to radically change the way art is taught and students learn about art. Interactive media design is a course that are able to search in different university, with the term of new media art, history art can be transfer to a brand new artwork with the similar message but different kind of execution.
References
Anderson, T. (1988). Beyond Einstein. In S. Ambron & K. Hooper (Eds.), Interactive multimedia: Visions of multimedia for developers, educators, & information providers (pp. 193-213). Redmond, WA: MicrosoftBorsook, T., & Higginbotham-Wheat, N. (1992, February). A psychology of hypermedia: A conceptual framework for R&D. Paper presented at the annual meeting of the Association for Educational Communications and Technology, Washington, DC.
Cason, N. (1998). Interactive Multimedia: An Alternative Context for Studying Works of Art. Studies in Art Education, 39(4), p.336.
Dunn, P. (1996). More power: Integrated interactive technology and art education. Art Education, 49(6), 6-11.
Gregory, D. (1995). Art education reform and interactive integrated media. Art Education, 48(3), 6-16.
Kearsley, G. (1992). Hypermedia in higher education: What, where and why? Journal of Educational Multimedia and Hypermedia, 1(1), 103-110.
Nelson, W., & Palumbo, D. (1992). Learning, instruction, and hypermedia. Journal of Educational Multimedia and Hypermedia, 1(3), 287-299.
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